Middle-earth Shadow of War Walkthrough Gameplay Part 1 including a Review, Prologue and Campaign Mission 1 of the Shadow of War Story! My Shadow of War Gameplay Walkthrough will feature the Full Game Story Campaign. This Full Game Shadow of War Gameplay Walkthrough includes a Review, Bosses, Cut Scenes, Story Missions, Quests, Army, Nemesis, Warchief, Soundtrack, OST, Characters and the Ending of the Single Player by theRadBrad.
Middle-earth: Shadow of War is an action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014’s Middle-earth: Shadow of Mordor, and it is scheduled to be released worldwide on for Microsoft Windows, PlayStation 4 and Xbox One.
Shadow of War continues the narrative from Shadow of Mordor, following Talion who is still infused with the spirit of the elf lord Celebrimbor. Talion has forged a new Ring of Power, which Celebrimbor believes could be controlled to avoid becoming a Dark Lord and instead become a powerful king. Talion, while less interested in power, believes Celebrimbor’s cause is just and agrees to help in facing the newly returned Sauron and his growing armies, including the Nazgûl.
Middle-earth: Shadow of War is an action role-playing game set in an open world environment and played from a third-person perspective, following from its predecessor. The player controls the game’s protagonist Talion, who has several natural athletic and combat abilities as a ranger of Gondor, but also has unique abilities provided by the spirit of the elf lord Celebrimbor, with whom he shares his body. The player uses their combined abilities to complete various missions, typically aimed to disrupt the armies of Sauron. The game includes main quests that drive the game’s narrative, and numerous optional quests that can help the player boost Talion’s abilities and Followers via the game’s “Nemesis System”. In contrast to the previous game, which was more of a hack and slash, the sequel will have an action role-playing approach, creating a more personalized experience for each player.
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