Sanctum Review – with Tom Vasel

Sanctum Review – with Tom Vasel

Tom Vasel takes a look at a fantasy game of building up you heroes and fighting monsters!

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  1. How much of the game mechanics are simple quantitative effects (ex. add +1 to your die roll) versus qualitative effect based (ex. stun monster and grant fear for the next 2 rounds).

    I tend to avoid games that are heavily invested in simple math based mechanics as the themes can feel pasted on, like if someone made a Star Trek version of Uno, and it feels lackluster if upgrading my Sword of Destruction to a Hammer of Desolation only actually means I go from adding +1 to my die roll to +2.

  2. When I checked the how to play I knew the final boss was going to be a drag. The boards look so pretty!

  3. Looks like an amped up version of One Deck dungeon, with the way the monster decks work.

  4. Thanks for the somewhat sarcastic and offputting explanation.

  5. If this game is "approved" I have no idea which game isn't

  6. I played this at Gencon this year, and it was definitely a bit meh. Some of the abilities and gear are unbalanced, and the game took too long. It's definitely trying too hard to be Diablo, but playing a game on the PC (where the machine can do all of the book keeping) doesn't necessarily translate directly to the tabletop.

  7. Dungeon crawl rpg with Tokaido movement??

  8. This looks good, but IMO it should be coop. I don't know how I feel about playing a euro on my character board, only to perform "roll to resolve" against enemies. Same reason I didn't care for the expansion to Roll Player.

  9. I really enjoyed the game but I fear the replay value isn’t there.
    Different bosses with different abilities etc could have sorted that.

  10. Good review, if a little unfocused.

  11. So essentially, the author decided to do a poor board version of Diablo by forcing players to handle all mathematical operations which were done by a computer. And it looks as boring as Diablo. Also, why is the game called Sanctum and why does it have demon horns on the cover?

  12. Tom needs transparent hands or a different camera angle.

  13. Played Demo @ BGGCON. Boring, Dull. I told the employees this game absolutely sucked.

  14. I wonder if this is fun to play solo, ignoring the 'who killed the most monsters' bit?

  15. This game is really boring. Played this an adrenaline and both are extremely forgettable

  16. does look good hope it has a solo mode

  17. 10:31

    New Vasel word – Anticlimatic

  18. The leveling system does look awesome.

  19. I'm really tired of hearing "it's too generic." Fantasy is awesome and I love the artwork.

  20. I think I will keep this game for now simply because I am pretty it was rushed to production (hence some of the negatives) but I bet soon we will see an expansion that fixes it…

  21. Skipping this…have a bad vibe about designer. Will wait till an improved version of the concept comes out.

  22. Thanks Tom!

  23. Man, I think I prefer the cover to Oneupsmanship to this one's.

  24. It's kinda weird that this game isn't coop specifically because it doesn't seem to have a lot of player interaction. Most hack'n'slash video games are coop.

  25. The biggest problem with this game is I can't buy it right now!

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